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#1 |
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Registered User
Join Date: Jul 2010
Posts: 1
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Hmm, I have read several messages about "editing dreamfall dialog" on the internet and i have a problem. So I'm asking you here.
(Sorry if English is not so very good, i'm from Finland) Well, somebody in some forum adviced to 1. extract init.pak with dreamfall extractor. and then...how did it go again... (I hope somebody has tried this and will remember!) but finally: generate localization.dat with some extractor... it creates a localization-new.dat. My problem is that first of all, why is the localization-new.dat completely empty? Or should it be? There is no text or anything. And when I use the insert.exe tool like was told, it repacks the files but when I start the game, I can't do anything, because Menu is so small that I can't use mouse on it or I can't even quit the game because there's no real Menu. and even if I manage to start the game and play, I can't see the text that I've translated on those files of which I'm talking about now. I hope I did explain this clear enough. I would really love to play the game in my own language, and people have said that it is very possible to translate dreamfall.... |
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#2 |
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Script Pixie
Join Date: Feb 2006
Location: Sydney, Australia
Posts: 5,239
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I remember people describing the process you're trying to do, but I'm not technically proficient enough to do it myself.
Anyone else?What language are you translating it to? And welcome to the forum!
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#3 |
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Dreamworld Member
Join Date: Feb 2010
Location: Russia
Posts: 622
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Are you using DF Tool box, right?
This is how it worked for me: 1. Extract the file localization.dat (init.pak: data/generated/config/universe/localization.dat) with DFToolBox GUI or extractor.exe, place it in the folder with dialog.exe. 2. Run "dialog.exe localization.dat". Now text files with dialogs (with names localization-language.po) should appear. After that I think these .po files could be edited, converted back to localization.dat and placed in init.pak.
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