View Full Version : Anti-Aliasing would be nice...
Stoner
11-28-2002, 07:45 PM
I'd just like to know if there's any way to make anti-aliasing work in The Longest Journey. Since the resolution is quite low and it can't be increased, I thought that some AA would do the trick. But although I turn it on in my video driver, and it works fine in other games (even if they don't support it officially), it seems to have no effect in TLJ. So I'd like to know if anyone had any success with AA in TLJ.
Lewk73
02-04-2003, 05:30 PM
Me too! I hate this, I love the game, but the graphics (lets face it) are getting old. If there is ANY way to support antialiasing, give it to me NOW and I will personally sell 25 copies of the game to all my friends, or buy 50 myself.
Specs:
WinXP
P4 2.53ghz
1 gig DD dram
Radeon 9700 pro 128 megs with support for fsaa, etc.
80 gig HD
19" flat screen
5 satalite speaker system
Half of those specs don't make a difference, but my system/card should DEFINETLY be able to support antialiasing, and I would love to be able to turn it on in TLJ.
tryingitout
02-04-2003, 05:57 PM
Hi ...
this may probably sound stupid but what is anti-aliasing? :o
Lewk73
02-06-2003, 06:36 PM
Anti-aliasing is... um... gee. Let the websites explain it
http://www.killersites.com/1-design/anti-alias.html
http://www.grafx-design.com/02gen.html
Just look take a quick look at the pics and you'll get the picture.
tryingitout
02-06-2003, 10:55 PM
cool! :D thanks for that .....a light bulb just lighted up beside my head ;)
let me second this notion. I also have an ati radeon 9700 pro, the current top graphics card on the market, and I can't get anti-aliasing to work in TLJ no matter what anti-aliasing settings i try to use. I'm really bummed. My wife and I bought this game to play together and started it on a friends computer a year ago, we got halfway through it. This friend had an nvidia geforce 2 card, and with anti-aliasing turned on, the game looked incredible. Anyways, after I bought my new system with the ATI card, one of the first things i did was install TLJ so my wife and i could finish it (we were really looking forward to this). No offense, but without anti-aliasing running, the 3d models look like crap, and the wonderful visuals are drastically marred. Is there any chance for a patch or update for we folks that love this game and want to see it in all it's glory on ATI cards?
Lewk73
02-27-2003, 11:33 PM
Amen to that, I'm glad I'm not the only person having these problems. I know it's a little late for a patch, but if someone knows an easy code fix for this, I'd (seriously) pay them.
Rainforest1155
03-01-2003, 06:44 PM
Hi there,
I've got a program where you can force anti-aliasing in every game and it works with TLJ, too!
It's 2years old so I don't know if it works with newest drivers, because I got really old ones.
It's named "NVmax tweaking utility" and I've got version 1.4Build9!
Just mail me and I send you my version...it's really small.
Ciao,
Rain
Burmese
03-02-2003, 12:46 AM
TLJ has moved from one machine to the next as I have upgraded. What I can say about TLJ anti-aliasing to this point is that it works on nVidia cards but not on ATI cards. I first ran the game on a PC with an GeForce2 MX card and 4x4 anti-aliasing worked. Then I moved on to some ATI cards (AIW Radeon, Radeon 7500, and then a Radeon 9000) and I could never enable anti-aliasing for TLJ. Now I'm running it on a Shuttle SN41G2 which is an nForce2 system with integrated graphics equivalent to a GeForce4 MX and 4x4 (or above) anti-aliasing works fine.
Go figure...
Rainforest1155
03-02-2003, 10:25 AM
I've found two tweaker utilities for ATI Radeon cards, but I don't know if they can force anti-aliasing like nvmax on nvidia cards.
Check it out and let me know!
http://www.3dcht4u.de/3dc/p24d5fe/radeontweaker.zip
http://www.3dcht4u.de/3dc/p24d5fe/raid-on-tweaker.zip
Ciao,
Rain
Very cool. Thanks for the info rainforest. I'm at work, but I'll give this a shot when i get home and try it out. Thanks for trying to help ::)
Mondo
03-18-2003, 04:52 AM
Hi there, for ATI cards you may want to try the latest version of Rage3D tweak + the Catalyst drivers version 3.2.
3.8b can be downloaded here.
http://rage3d.developments.nl/R3DTweak38b.exe
When you open this program, goto direct3d and then click the little button next to FSAA mode then force a option of FSAA.
If this doesn't work try it with # of samples option as well.
Thanks for all of the suggestions folks, but i have tried them all to no avail. I was especially surprised that the rage3dtweak setting couldn't foce anti-aliasing on TLJ...sigh.
Mondo
03-28-2003, 12:56 AM
I can't believe it either.. Hmm, I'll keep trying
Mondo
03-29-2003, 07:06 AM
Well Funcom says its a ATI problem, and they will not be releasing any patches to fix AA or raise the resolution. :(
scottypop
04-06-2003, 04:28 AM
I turned on AA and anisotropic filtering on my GeForce4 Ti4200 just through the driver properties and it made a world of difference.
Good luck!
hmmmm :P yup, it works on nvidia cards allright :)
scottypop
04-07-2003, 08:10 PM
Heh, go nVIDIA! Don't forget the texture sharpening, too :D
Mondo
05-19-2003, 05:32 AM
CAT 3.4 did not fix the problem, they fixed Anarchy Onlines AA though... argh
scottypop
05-19-2003, 06:05 PM
Has anyone tried a non-ATI utility with any luck?
My nVIDIA stil works but I am considering an ATI card for my next one and just want to know what I might be getting into.
Mondo
05-19-2003, 06:15 PM
Yes I've tried all the ones I know about Rage3D and others, I've even tried other drivers(omega) no luck. I even went back to the old 2.2 drivers but it didn't help.
Kaminari
08-11-2004, 10:16 PM
For the record, antialiasing doesn't always work on nVidia cards either (depending on the card+driver combo). I've found that AA works perfectly on my GF2 Ti and GF3 Ti with any driver by creating a shortcut icon to game.exe and running it in Win98 Compatibility mode. Bypassing the launcher definitely helps running TLJ on NT systems (Win2K in my case).
ATI users might want to give it a try too.
Lewk73
08-12-2004, 04:06 AM
Tried that, didn't work. Still no luck, and I'm using Catalyst 4.9 drivers (the betas for Doom 3).
yeah I switched from a geforce 2 to a radeon9600XT and TLJ's models are jagtacular(my new word for an image with loads of harsh jaggys) now. I guess people should start asking the ATI driver team to look into it.
edit- using the TLJ model viewer(not made by funcom) the models are jaggyless on 6XAA 16XAF which is definatly working, and looking so much better for it. I'll take some screenshots and upload them tommorrow for you. Seems the TLJ renderer is incompatible with ATI in some way.
Kaminari
08-18-2004, 02:53 AM
I really hope Funcom will seriously consider chewing an updated executable some time soon, especially with the forthcoming and much awaited release of Dreamfall. Nothing fancy you know, we're not asking for a remake... just a new .exe that works on modern NT systems with antialiasing and font smoothing turned on... I think the game really deserves it -- and if I were to work at the marketing department, I'd definitely take the chance!
Guys, you can't expect to release such a popular game as Dreamfall without taking into account the sheer number of nice and clueless folks who will want to give a try to TLJ and won't understand why their copy crashes on the desktop whereas the game was supposed to be DirectX compatible since 2000. They will certainly not accept 'ask ATI' as an answer.
Just my two eurocents :(
TLJ isn't being published in large quantities. What would be good is if they released some mod tools to make TLJ on the Dreamfall engine (Shark3D).
If funcom is blaming ATI for this then the blame has to fall on ATI. ATI have to bring out a fix in a driver. The thing is that unless enough people ask ATI they won't do it. You can't expect funcom to create a new renderer at this stage.
Edge_343
09-20-2004, 03:49 PM
This may sound strange but I've always been able to activate AA with TLJ on my ATI cards (both on a Radeon 9100 and 9600XT). AA did cause some problems with the cursor display, but I do believe I eventually managed to get it to work perfectly. Exactly what happens when you activate AA in the Ati control panel? Do you see no difference at all?
Update: So I reinstalled the game and forced 6xAA and 16xAF. I also enabled "force single buffer" in the TLJ settings (I had a mouse trail all over the screen if I didn't enable it). As I had expected, it worked perfectly. I didn't update to the newest driver yet though (the one that uses the .NET framework), but all the previous drivers worked for me.
swinebird04
09-27-2004, 06:42 AM
I too am having problems enabling AA on a Radeon (9600 SE). I've tried the latest Cats (4.9) from ATI, and also Omega's drivers based on Cats 4.8 and 4.9 - I'm currently sticking with the Omega 4.9s 'cause they work for everything except TLJ, and I love the included Radlinker.
The interesting thing is that AA does work on the demo that's available on this site (@ http://www.longestjourney.com/download/demo/). The demo did still have the annoying mouse trail when AA was enabled, but like Edge said, "force single buffer" fixes that. The build of my full game is 142 and the build of the demo is 138. Now Funcom says that the problem is with ATI's drivers, and yet it would seem that something Funcom changed between builds 138 and 142 is what broke the AA.
@Edge: You said you got AA working on your game. What build is it? Which vid card did you use? What driver were you using? What OS were you running? Any other information that you think might be useful is awesome as well. Thanks.
Edge_343
09-28-2004, 05:51 PM
Now Funcom says that the problem is with ATI's drivers, and yet it would seem that something Funcom changed between builds 138 and 142 is what broke the AA.
You could be right. My version of TLJ is actually build 136 (never had any problems with it, so I never bothered installing any patches). I'm using a Radeon 9600 XT with Catalyst 4.9 drivers on Windows XP.
swinebird04
09-28-2004, 06:37 PM
Originally posted by Edge_343
You could be right. My version of TLJ is actually build 136
That is interesting. I'm gonna PM you about this.
Anybody else have any input on AA success with different builds?
Well this kind of means that funcom was lying about who broke the FSAA and how am I going to get version 138?
swinebird04
09-29-2004, 05:34 PM
I don't want to go around calling people liars; I mean after all, AA still works for nVidia cards, and I'm sure this is something that ATI could fix with an updated driver. It would be nice though if Funcom would patch the game since the problem seems to be something they changed in the first place. I've sent them an email asking about it; I guess we'll just have to wait and see...
I don't want to go around calling people liars; I mean after all, AA still works for nVidia cards
Are you actually refering to me? I don't see why you said anything about nvidia, what has that got to do with this?
They blamed ATI for something that given this new info seems highly likely to have been funcom's fault. If they honestly thought it was ATI's fault then they weren't lying, you'd have to think that might be incompetence on the part of somebody. What company shifts blame onto another company when they don't know which was at fault? That in itself is misleading people on purpose.
Obviously this requires that the person that posted Funcom's response to FSAA on ATI cards to be correct, and that Funcom did brake FSAA, instead of fixing the renderer so it broke on bad drivers which could happen.
and I'm sure this is something that ATI could fix with an updated driver.
They may have done a U-turn on their non-game specific driver stance but they don't fix developers games for them.
swinebird04
09-29-2004, 08:27 PM
Sorry, I didn't mean to offend. I was just making a general statement that I'd rather not use strong words that are easy to take the wrong way; especially if I don't know all the facts - which I don't, 'cause I don't work for ATI or Funcom. (Btw, I didn't realize a Funcom rep had commented on this; my mistake.) As for nVidia, my line of thinking was that it would seem Funcom didn't purposefully try to disable AA in TLJ since it still worked with most nV cards.
I think we both agree that somehow Funcom broke something with a game update, and the best resolution would be for them to release another update that fixes the problem.
I was just making a general statement that I'd rather not use strong words that are easy to take the wrong way; especially if I don't know all the facts - which I don't, 'cause I don't work for ATI or Funcom.
Are you mocking me? Do you think I'm stupid?
As for nVidia, my line of thinking was that it would seem Funcom didn't purposefully try to disable AA in TLJ since it still worked with most nV cards.
No one said they purposely did it, there would be nothing to gain from this by anyone.
swinebird04
09-30-2004, 04:14 AM
Man, Aj, calm down. :( I'm not trying to mock you, and I never said I thought you were stupid (nor do I actually think that). My last post was completely sincere. You don't have to take everything so personally. I just want to figure out how to get AA working in my game.
Well I wouldn't want to go around telling people what to say and what not to, specially if I didn't know all the facts.
Your post was never sincere. I take personal things personally.
karel y2k4
09-30-2004, 03:04 PM
What the hell is your problem aj, the guy has freakin' apologized. What more do you need?? Wait 'till he drops to his knees and kisses your feet??
This is more to do with yours and swinebird04's problem.
1. Maybe you should learn that there are three kinds of apology. Only one is acceptable to me on this.
2. An apology that has a statement directly after it using the pretense that I took offense to in the first place is not a legitmate apology in my book. It also suggests that he a) wont admit to, or b) doesn't think I could understand, it.
3. A thinly veiled criticism followed by an apology of any ill meaning followed by another thinly veiled criticism is not sincere.
What more do you need?
I don't ask for anything, I expect respect, I return respect.
Wait 'till he drops to his knees and kisses your feet??
What ever your fantasies might be, is this the right place to express them?
Why did you even post...
I don't have completely read the whole conversation here - and am not planning to do so...
BUT I think this forum is not the place for this kind of verbal 'fight'. Either continue in P.M. or -probably better- just stop arguing.
karel y2k4
10-01-2004, 08:40 AM
Originally posted by Dazz
BUT I think this forum is not the place for this kind of verbal 'fight'. Either continue in P.M. or -probably better- just stop arguing.
It's a deal :p
Kaminari
10-02-2004, 05:57 PM
Aj, no offense but you're supposed to be the English-native speaker, right? Please show some tolerance instead of unwelcome touchiness for the poor beggars amongst us who are trying their best to speak in your language. What you take for a personal attack might just be unfortunate bad wording from someone who was just trying to answer your original question.
Now read again what Swinebird wrote and you will realize that he was not talking about you. When you asked if Funcom was lying about the AA mess and he replied that he didn't want to call people liars, he was referring to Funcom's statement -- not you. Nor he was implying that Funcom were actually lying either (since AA does work on nVidia cards).
Dazz, suggesting to clear this issue in private is not the solution. In that case its not a clash of opinions or temperaments, but a lack of understanding from each side -- and as such, it has to be resolved in public, otherwise we can just close the forum, go home and hate each other like everyone else does. Some people find this solution easier, I don't.
swinebird04
10-03-2004, 06:37 AM
I've got some good news! Thanks to Edge_343 a fix for AA on ATI cards has been found. If you've read this thread you'll have seen that I've got build 142 of TLJ and Edge has build 136; my AA does not work, but his does. It appears that somewhere between build 138 and 142 some changes were made to the file DX_Module.dll, and these changes broke AA.
By replacing two files, DX_Module.dll and game.exe, you can get AA to work with your game. **Before I go any further, let me say that you would be wise to backup/rename any files that you are going to replace (just in case it doesn't work).** You can get a build-138 DX_Module.dll from the demo that's available from the TLJ website (http://www.longestjourney.com/download/demo/). However, this file will not work with a build-142 game.exe, so you will need an older game.exe. The reason these files are incompatible is that build 142 has a feature called "Enable Time Skip" [image - 45KB] (http://www.jeebes.org/other/enable_time_skip.jpg). If you try to run the game with these two files you'll get an error message [image - 21KB] (http://www.jeebes.org/other/DX_Module.dll_error.jpg). So if you currently use this feature, you won't have it anymore after you use this fix.
If you're following this so far you'll realize that to make TLJ run with this older version of DX_Module.dll you'll need a different game.exe. The problem is that the game.exe from the demo won't work because it only lets you play one "scene" - not the full game (even if you have the full game installed). You'll have to find a real game.exe from build 136, or presumably 138. The other thing about builds 136 and 138 is that they don't have the sound tweak options available in the "Advanced" dialog box [image - 34KB] (http://www.jeebes.org/other/advanced_sound_options.jpg). If you currently use these settings to make the game work, you may have problems with this fix. I haven't needed to use these settings, though, so I don't know for sure. You could try changing them by manually editing the preferences.ini file (again, backup any files before you mess with them).
That's all there is to it. Once you've replaced those two files, turn on AA, and TLJ should look a lot smoother. By way of a disclaimer: I can't promise that this will work for you - your mileage may vary. If you've got any questions...ask! I can answer one right now, though - I can't provide these files to anyone at this time. If Funcom gives me permission I'll let you know. As I said above, DX_Module.dll is available from the demo. As for game.exe: you might try feeling lucky on a google search for "longest journey no cd crack." Also, it may be possible to successfully use files from other builds. I've only tried files from builds 136, 138, and 142. Hope this works for everyone.
edit - Thought of two other things:
As far as I can tell, save games will still work after this.
Also, if you try to use build-136 versions of both files (at least with a build-142 install), the game will start, but it will crash as soon as you get control of April. Using the build-138 DX_Module.dll fixes this.
Karthik@KANE
10-09-2004, 05:06 AM
Curious but what version of Detonator drivers are you guys using?! I'm using version 53 for Win98 so is that suitable for TLJ?!
podge
11-10-2004, 11:36 PM
Is there any chance that some can either e-mail me the 138 EXE file (non demo) and the correct DLL (so that i don't have ot downlaod the demo).
Or better yet post them in this fourm or somewhere else so i can grab them ?
Or anyone give me an idea where to find version 138 of the EXE ?
wang_thedead
11-11-2004, 12:17 AM
yes can some one poast this exe and dll would be verry helpful!!!!!!!
Black_Paladin
11-11-2004, 08:07 AM
I am so lucky to have found this thread as I too, have been trying to find a way to get AA enabled for this game.
Thanks to the genius of swinebird04, replacing the game.exe and DX_Module.dll files works like a charm! :)
Now, to show my appreciation for this fix presented in this thread, I registered for this board only to provide the files that are needed for the fix. So, without further ado,
http://myweb.cableone.net/michaelsarac1/TLJ/Game.exe
http://myweb.cableone.net/michaelsarac1/TLJ/DX_Module.dll
podge
11-11-2004, 09:09 PM
I tried the version 136 EXE and versoin 138 DLL from another source, and the AA is great, but i have a problem where the mouse cursor leaves bits of it self on the screen ..
Does anyone else have this problem ?
I have an ATI 9600XT.
swinebird04
11-12-2004, 05:24 AM
Yeah, but it's easily fixed. When you run the executable and it brings up the dialog box that lets you select a player name and video settings and all that stuff, click on the Advanced button. In that advanced dialog box, make sure Force Single Buffer is checked. That'll get rid of the sticking mouse cursor.
podge
11-12-2004, 06:15 AM
Originally posted by swinebird04
Yeah, but it's easily fixed. When you run the executable and it brings up the dialog box that lets you select a player name and video settings and all that stuff, click on the Advanced button. In that advanced dialog box, make sure Force Single Buffer is checked. That'll get rid of the sticking mouse cursor.
You are a champ, that worked a treat by the looks of it.
Top stuff, makes this game look a lot better.
I didnot even know one could do this,Iam no the greatest computer freak in the world so I do not understand much of technical stuff I only play games and I have GFX 5900 so I tested to the AA thing and all I can say that TLJ look even better now then it did before....
swinebird04
12-02-2004, 11:48 PM
Welcome to the wonderful world of anti-aliasing :) glad to hear it works for you. TLJ should be stellar on your 5900 even with AA turned all the way up. Enjoy!
This is a little offtopic but still about Anti-aliasing....
As I said I am no computer freak that know all and every function I just have my computer to play games....
My question is about AA what is it good for and its primary use except of enhancing the graphic a bit....
And why "I" seem to have some problem while using AA Old game VS New games, I shall give you guys an example....
Take TLJ when I enabled the AA the game was more graphical beautiful then without but if I have it turned on some newer games it seem to cause some problems....
Like I recently played Vampire Bloodlines and the fonts and text was almost blury and the same goes for Neverwinter Nigths text fonts seems screwed up sometimes and some graphical bugs and the latest game I played Battle for Middle earth it had some graphical bugs aswell(I thougth first it was the game) but once I turned off AA it worked perfecty without any bug etc.....
So If I want to play TLJ I have to turn on AA and when playing newer games I have to turn AA off to avoid graphical bugs etc what is the reason for this and can one fix it somehow so that I can have AA turned on(always) but without experience the grapichal bugs in newer games....
Just wondering, if it is no fix or solution then well I have to turn AA one every time I play TLJ but turn it of once I play another game....
Does it have to do with graphical drivers or something???
Thanks for any answers.....
Yes, seems like a driver problem. You have a nvidia card? You'll probably get much better help at a nvidia forum. There must be a solution, I don't recall it being a common problem.
You can set AA for individual games, I can't remember how to do it since I haven't used my nvidia card in a year.
You must see the difference in graphics with AA turned on, then higher, AA uses samples to reduce jagged edges of polygons.
Older games aren't up to standard usually, and this means sometimes the games aren't supported. Sometimes the gpu doesn't support some older modes, like ATI with 16bit colour.
Yes I will hear around on Nvidia Forums but I think its strange that my AA works better on older games like TLJ but when turned on in newer games I sometimes experience graphical errors....
Should it in truth work vice versa not supported for old game but for new ones....
I think its strange I dont know what migth be the problems as I have latest drivers ect for most thing graphic card and other graphical drivers like Direct X and all but when playing AA on TLJ it looks beautiful but on newer games with AA turn on I excperience graphical bugs so I have to play newer games with AA off....
Well anyway thanks for any info I will hear around on some Nvidia forums instead.....
Gladiator
12-15-2004, 06:01 PM
I have downloaded the 2 posted files, but all what I get is the error in DX_Module.DLL
I think the 136 build does not work, but the 138 build does!!
Help!!
Edge_343
12-15-2004, 06:41 PM
Please give some more details about the error, what does it say?
Gladiator
12-15-2004, 07:16 PM
It looks the same like the one posted by swinebird04 in http://www.jeebes.org/other/DX_Module.dll_error.jpg
But I am not very sure if it is the same error message exactly. I will check it again after leaving work.
By by the way, did anyone try it with game.exe build 136 successfully??
And could someone please post a link to game.exe build 138. It may work for me.
It also may not be important to mention, but I have the new 2CD version of the game.
Thanks a lot!
Edge_343
12-15-2004, 08:01 PM
I have build 136 myself, and with that AA still worked (the two files posted above also work for me). A game.exe for build 138 probably wouldn't help, and I think it was only used with the demo and can't be used with the full game. It's possible that this workaround doesn't work for the 2CD version, although I can't check this myself since I only have the 4CD version.
beigedickies
12-28-2004, 10:43 PM
I was just wondering how much better anti-aliasing is supposed to be?
I followed all the steps and enabled AA 4x but I can't really see the improvement. My character is smooth, but all the other characters and the "3d" scenery are very jaggy.
Darrell
12-29-2004, 05:53 AM
I have the same jaggy problem.I also have the two disc version. I am useing a ATi 9200se sapphire 128mb 8x agp overclocked@1.8v (last i checked) on win XP.My AA is on and all my drives are up to date. I have been making my card force the hightest graphics avalibe like trueform , direct 3d under hydrovision software. Should i try the file replacment trick? I really love ATi cards ,i have nothing aginst any of nambrand cards. I hope that a good fix can be found.
I have read all of this forum. I think all of you are smarter with computers than i. Thx for the input it has given me lost of ideas.I love talking about bettering the gaming experiacne
Here is my system spcs if it helps
-AMD athlon xp 3000 overclocked@2.3 v core@2.0 (stable,have not tried higher)
-1.5ghz ram or 1,536mb of ram
-westerdigital 60 gb harddive
-machspeed motherboard v600series
-audigy 1 sound W 6.1surround
I got more but it would be a waste of space.
Lewk73
01-28-2005, 03:58 AM
The problem is that ATI doesn't support AntiAliasing for games running on 16-bit colour. Obviously the *.dll file works to fix that. A lot of games have the same incompatability problems with ATI cards, so I guess we're lucky to have a patch that works.
Thanks guys.
True ATI doesn't support AA in 16bit colour games, but TLJ supports 32bit colour so this shouldn't be a problem.
Darrell
01-29-2005, 05:01 PM
Thanks for the input. But i thought ATi supported AA in 16 and 32-bit mode.
But i thought ATi supported AA in 16 and 32-bit mode.
It doesn't, that is from ATI themselves, I don't know why.
Lewk73
01-30-2005, 05:25 AM
Just because a game runs in 32-bit colour doesn't mean ATI will support Anti-Aliasing for it. Some games require patches -- but what ATI has said is that they will NOT enable support for 16-bit-colour-only games.
This means that Grim Fandango will never look smooth on ATI hardware, unless a patch similar to the *.dll one manages to force 32-bit colour codes on pixel output, so ATI's AA filter can properly assign shading to smooth out lines.
Sorry for going so far off topic, but I figure people have a right to know why nVidia users are getting features that ATI hardware doesn't support (namely Anti-Aliasing in older games). :)
Just because a game runs in 32-bit colour doesn't mean ATI will support Anti-Aliasing for it.
I never said this. Thanks for the input for why ATI doesn't support 16bit though.
Darrell
01-31-2005, 11:41 PM
Ok so AA doesn't work on older games but it works on newer ones. Right? Because i have the AA option. I just triing to clear things up. I am some what confused.:p
Lewk73
02-01-2005, 05:58 AM
Originally posted by Darrell
Ok so AA doesn't work on older games but it works on newer ones. Right? Because i have the AA option. I just triing to clear things up. I am some what confused.:p
It works on many older games, and most newer games. On very new games however, it slows down performance by quite a lot.
Karthik@KANE
03-01-2005, 05:21 PM
Hey I tried the AA option on my GeForce 4 Ti4200. I get kicked to the desktop!:(
Lewk73
03-02-2005, 12:05 AM
Originally posted by Karthik@KANE
Hey I tried the AA option on my GeForce 4 Ti4200. I get kicked to the desktop!:(
Do you have the latest drivers?
http://www.nvidia.com/content/drivers/drivers.asp
What are your system specs?
Karthik@KANE
03-10-2005, 07:46 AM
My drivers are version 56.64!
Well I'm using:
800MHZ Athlon
128MB GeForce 4 Ti4200
Vibra 128
Win98SE
DiggityDanks
03-10-2005, 08:59 AM
Originally posted by Black_Paladin
I am so lucky to have found this thread as I too, have been trying to find a way to get AA enabled for this game.
Thanks to the genius of swinebird04, replacing the game.exe and DX_Module.dll files works like a charm! :)
Now, to show my appreciation for this fix presented in this thread, I registered for this board only to provide the files that are needed for the fix. So, without further ado,
http://myweb.cableone.net/michaelsarac1/TLJ/Game.exe
http://myweb.cableone.net/michaelsarac1/TLJ/DX_Module.dll
Hooray! Kudos to Black Paladin and Swinebird! Funcom themselves couldn't even provide us with this fix. For Shame! I don't know if this works yet because I am posting my gratitude as I'm downloading them.
DiggityDanks
03-10-2005, 09:07 AM
It worked! The game looks so much smoother now. It now looks like a modern game instead of looking like it came out a decade ago.
obryen
03-13-2005, 06:39 AM
Um, I don't mean to come across like a total dumbass, but how do I enable anti-aliasing for my card? I've got a GeForce FX 5200. I keep seeing that anti-aliasing works for nVidia cards, but I don't know where to go to turn it on. I've been into the driver properties and the display properties and all that and can't find a thing about anti-aliasing.
DiggityDanks
03-15-2005, 03:12 PM
It should be under advanced properties and maybe 3-D or Direct X options. You'll need to download the latest drivers for these options to show up if you haven't already.
Greatfellow
03-24-2005, 02:08 AM
To the fellows who diagnosed the ATI AA problem and provided the .exe and .dll to solve them, I bow before you. My premium gaming machine and Radeon 9800 card showed me a crummy looking game, not only with the inability to get AA to work, but with the way too dark gamma values (despite my tweaking).
Then I installed your replacement files and...Wah-Lah! both problems solved. Thank you VERY MUCH.
In fact I just registered on this site so I could thank you.
By the way, I want all of you to know that I've run nVidia cards forever until my buddy gave me a good deal on this 128mb Radeon. I think i replaced a geforce4 ti4200 with this Radeon card. The thing is, ATI drivers are awful. I've found that out through personal use, comments on many forum-hunts, and the lack of responsiveness from ATI in updating their drivers to properly handle gamma problems (the main one being that the gamma settings you use for a game basically don't go away when youquit the game, so your desktop gamma is all messed up after the fact; the secondary and just as significant problem is that even the gamma settings you use on your desktop don't necessarily look right when you try to reinstate them after leaving a game).
So, my parting comment, secondary to my praise for you resourceful and generous people, is that although ATI builds a fine video card, its lousy drivers and lousy driver responsiveness is causing me to go back to nVidia cards. And is causing me to warn everyone who games about their driver issues.
So, my next card (which should be in place in two or three weeks) is a 256mb 6800gt. And you know what, I'm looking forward more to getting my old nVidia "Digital Vibrance" back, and the basically fine driver support available in the nVidia community, than I'm even looking forward to the raw power of my new card.
Thanks again, and happy gaming.
DiggityDanks
03-24-2005, 08:09 PM
Yeah I registered so I could thank em too. Nice going!
obryen
03-26-2005, 08:44 AM
Thanks DD. I found it. It looks much better this way.
JonDownin
03-28-2005, 02:37 AM
Is there a version of this for the 2 CD VERSION? It says it can't find a language file when I try to run this, and seeing the 2 CD version is only English, this must be causing an error. Anyone? Please, I really want to play this amazing game without haveing to lok at the horribly jaggy models.
billbixby
04-17-2005, 04:47 AM
I tried several combinations of files with the 2-cd version of the game. I think, unless a patch is released, the 2-cd customers are out of luck.
I also played the demo and the models really do look much better.
genci88
04-17-2005, 08:22 AM
With the same driver (Catalyst 5.4) I can get antialiasing to work in the demo but not on the full game. I have the 2 CD version. So I guess its not ATI's problem.
And the models in the demo look sooooooo much better with antialiasing enabled.
Please Funcom: Release a Patch. Please. :( Mr. Rehling, please do something.
I'm halfway through the game now. The game itself is so much fun. I can easily say its the best game I have ever played, unless it screws up in the end. :)
JonDownin
04-17-2005, 08:40 AM
Please, please, please Funcom patch the game or someone find a way to make this work with the 2 CD version!
Any possibility to get AA working in the demo? I have a GF card.
Edge_343
04-18-2005, 02:01 PM
With nVidea cards you should only have to enable AA in the video card settings. As far as I know there's no workaround to enable AA with ATI cards for the 2CD version. Even so, you can still try to contact technical support and ask them for a patch.
billbixby
04-19-2005, 03:25 AM
Originally posted by genci88
With the same driver (Catalyst 5.4) I can get antialiasing to work in the demo but not on the full game. I have the 2 CD version. So I guess its not ATI's problem.
And the models in the demo look sooooooo much better with antialiasing enabled.
Please Funcom: Release a Patch. Please. :( Mr. Rehling, please do something.
I'm halfway through the game now. The game itself is so much fun. I can easily say its the best game I have ever played, unless it screws up in the end. :)
I'm in the same boat here. Love the game but those jaggies really hurt it. Had I known about this issue before-hand I would have tried to locate the four cd version.
My gf and I are playing and she is a mechanical engineer. She showed me some stuff she was working on where the term "anti-aliasing" is used with digital sound samplers. She asked me what it referred to on graphics cards. So I fired up TLJ and pointed out the difference between the pre-rendered backgrounds and the character models. That made the difference pretty clear for her!
bigmit37
04-20-2005, 04:21 AM
I just bought this game a few days ago and I have been reading the posts here...I have the 2 cd version...so does this mean that I can't use anti-alliasing since I have a radeon 9600 pro...not even with the tweak provided here?
Edge_343
04-20-2005, 09:50 PM
No, the tweak only works for the 4CD version :(
bigmit37
04-20-2005, 10:32 PM
man..this sucks..I guess I will wait a little longer...
JonDownin
06-01-2005, 04:44 PM
Anything new on this topic???
hecker
06-19-2005, 01:43 AM
I haven't tried them yet but there are alternative drivers found on http://www.omegadrivers.net/ which might resolve this issue. Give them a try, however, even if I don't think there should be any problems with them, try them at your own risk. I'll try them myself once I install the game again.
praxis22
06-28-2005, 07:48 PM
4 CD version.
Pentium 4 2.0Ghz
1Gb Ram
ATI X800XT (AGP)
XP Pro sp2 (fully patched)
Catalyst 5.6 drivers
Without the two files in this thread, no joy.
With the two files in this thread, Temporal FSAA x6 & 16x Anisotropic filtering, looks gorgeous. I did the "force single buffer" thing too. It looks a litle ragged where the foreground meets the background in places, but over all an amazing improvement, especially on the opening scene with the old woman. The young girl's hands were a nighmare before, as well as the man's hat.
Works like a charm, highly reccomended!
Hi I just registered to say I recently bought the 2 CD version as well and would very much like a patch to enable AA and/or increase the resolution to 1024x768.
I've heard that this game is stellar and I've only just now got around to getting it so if FunCom is going to re-release it as a 2 CD set, let's see some support. Or for the incredible folks who wrote the fixes for the 4 CD owners please help us 2 CD owners as well...please!? :D
Lycastus
08-03-2005, 04:53 PM
I can anable 4x AA and 16x AF, but when I enable 8xS AA (the best, and only setting above 4x, that my card supports), the game doesn't display when I look out the window/into the wardrobe in April's place at the beginning (and in later places, too, I presume, I've just started playing). I can move the cursor around and interect with stuff out the window/in the wardrobe, but the screen keeps displaying back in the room. It works fine with 4x, though. Any ideas?
Edit - I just noticed I get blurry cursor trails with 4x, but turning 'force single buffer' on doesn't help - in fact it makes it more noticable. And half the time it doesn't start the game properly at all - it loads the menu, but I can't see anything but a blank screen and 'please wait'.
I have a GF 6800GT, Win XP, 2 CD version, build 148.
pav_m
08-20-2005, 06:05 PM
first of all, thanks a LOT to the guys who came up with the solution to enable AA.
I sort of got used to 4x AA in all games i play on my X800XT.
fortunatelly, i only installed the longest journey yesterday, so i only came to "Where Children Visualize Thei Dreams" part without AA, and now the game looks incredibly better with 6X Temporal AA.
i first played TLJ way back when i got my *new* Voodoo 3, and it was the most amazing game i ever played. And now that i found out that Dreamfall will be released in under 2 weeks (according to gamespot), i just had to play TLJ again ^_^
also, a little advise to those who have the 2CD version of the game and can't "patch" it to use AA.
If you have the option, try playing the game on a TV using an NTSC TV Out. you can barely see the jaggies, and it gives the game a PS2 feel :) just a suggestion ^_^
fairuza
08-21-2005, 08:39 PM
you guys are awesome.
if anyone has problems with sound (getting constant noise and static) then be sure to set compatibility mode to win98 or win2000 for game.exe. it fixed my probs with a turtle beach santa cruz card in winxp.
now if only someone could find an AA fix for siberia 1 and grim fandango.
tranzhuman
12-06-2005, 10:49 PM
Hi guys.
Could some one please do me a favour and send me the game.exe and the other dll file (or give me a link) because the link posted previously appears to be dead.
Thankx.
Mondo 2
12-11-2005, 08:46 AM
haha, I return here 2 years after my post about this and the solution has come and gone, if anyone could repost the 2 files I would be very grateful, thanks!
Mondo 2
12-11-2005, 09:19 AM
I have located a 150 DLL and a 136 EXE, I will host them here
EXE Version 136 (http://mondo.mynuts.org/Longest Journey EXE Version 136.zip)
DX_Module hopefully this works(it says 150, but its from the demo) (http://mondo.mynuts.org/ DX_Module.zip)
DX Module 138 (http://mondo.mynuts.org/DX_Module 138.zip)
tranzhuman
12-11-2005, 05:34 PM
Thanks but I have already tried the combination of the 136 exe file and 150 dll from the demo.
It doesnt work.
:(-
Mondo 2
12-12-2005, 07:25 AM
I've added the DX_Module from the 1999 Demo version, it says version 101 but game version was 138 in the files.
tranzhuman
12-12-2005, 09:17 PM
Um... I really appreciate all your help Mondo. I tried the above combination of the 136 exe and 138 demo dll. The game works but no AA still ... I guess it has to be 136 of both.
With other combinations such as 136exe/150demo dll the game does not start at all.
Thanks anyway.
Originally posted by Lycastus
I can anable 4x AA and 16x AF, but when I enable 8xS AA (the best, and only setting above 4x, that my card supports), the game doesn't display when I look out the window/into the wardrobe in April's place at the beginning (and in later places, too, I presume, I've just started playing). I can move the cursor around and interect with stuff out the window/in the wardrobe, but the screen keeps displaying back in the room. It works fine with 4x, though. Any ideas?
Edit - I just noticed I get blurry cursor trails with 4x, but turning 'force single buffer' on doesn't help - in fact it makes it more noticable. And half the time it doesn't start the game properly at all - it loads the menu, but I can't see anything but a blank screen and 'please wait'.
I have a GF 6800GT, Win XP, 2 CD version, build 148.
The same identical problem:( (except for the game start)...The only way I have to get no "blurry cursor trails" is to disable AA:(
I have a 6600GT, winxp, 4cd version...
Does anyone with a nvidia vga have the same problem?
PS:my forceware drivers build is the 78.01
Legge
01-27-2006, 10:42 PM
Originally posted by Gil
The same identical problem:( (except for the game start)...The only way I have to get no "blurry cursor trails" is to disable AA:(
I have a 6600GT, winxp, 4cd version...
Does anyone with a nvidia vga have the same problem?
PS:my forceware drivers build is the 78.01
Anyone found a solution for this problem? Got the 2 CD version today, and the blurry cursor trail can be seen with 2x and 4x AA. With 8x AA there's no trail, but some parts are really messed up.
I'm still using 78.** FW. Anyone tried the later ones?
EDIT: Forgot to say that I have a 7800GTX.
beoswolf
02-09-2006, 03:43 AM
Hi, I just upgraded systems and also have a 7800gtx with 8xfaa
I'm running the 4cd collection.
Should I expect graphical corruption?
I didn't notice any with 4xfaa.
tranzhuman
02-09-2006, 09:16 PM
Hi,
Nobody has still helped with us lot with ATI grafix cards. We cant get AA to run at all with these cards. The files posted previously by people trying to help us didnt really work, mainly because of version mismatch. Anybody who could help ?
jeffc4442
03-20-2006, 03:06 AM
Anyone? Anyone? Bueller?
I just got this game from Amazon last week. Only after getting it did i find this forum. Drag. Now I can't return it. You'd think they would want to make sure this game works on all video cards as a pre-marketing tool for Dreamfall.
anyone? please???
KillingMachine
03-20-2006, 04:08 AM
The same identical problem:( (except for the game start)...The only way I have to get no "blurry cursor trails" is to disable AA:(
I have a 6600GT, winxp, 4cd version...
Does anyone with a nvidia vga have the same problem?
PS:my forceware drivers build is the 78.01
I ran into this problem using Nvidia cards with the 2 CD version. It appears to be a driver issue, from what I can tell. Somewhere after the 71.84 driver, they seemed to have broken something that is now causing these issues. I've tried quite a few of the more recent forceware drivers (including the newly released 84.21 drivers) and all of them I've tried after 71.84 seem to exibit the problems you described.
So, the only solution I have found is to use the older 71.84 drivers if you want to use AA because all of the later Nvidia drivers seem to cause problems using AA with TLJ.
Jimmy
03-26-2006, 06:40 PM
Just want to say, I used the two files that mondo uploaded (exe 136 and module 138) and it worked great, the game looks so much better now! thanks!
cancer
04-04-2006, 08:17 AM
I changed the bitrate to 16 bit in the setup before the game starts, and the blurry mouse thing went away with the 4x anti-aliasing on and also 8x antiscopic. I also installed the older nvidia driver. It may work with the new drivers but not sure, I will give it a try. Used both the 136 exe 138 dll and without them , worked the same either way. There is no noticeable difference between 16 bit and 32 bit. I took some screen shots and compared them, I couldn't see a difference. The game was made for 16 bit anyway, so maybe the 32 bit is the bug? not sure. I am using a nvidia 6600gt. also I got the 4 cd version. Works great for me. Woo hooo.
jeffc4442
04-04-2006, 05:14 PM
never did get any solutions for the 2 cd version, but i was able to get hold of the 4 cd version, applied the fixes/patches mentioned in here, turned off font smoothing (to get rid of the pink writing), and now AA and AF and now all is well with the world. well, at least with April's world. well...nevermind.
still, i think some graphic stuff was changed/updated in the 2 cd version, so i'd still like to see a fix or workaround for the 2cd version & ati cards.
jeff
Mondo 2
04-14-2006, 06:29 PM
Just want to say, I used the two files that mondo uploaded (exe 136 and module 138) and it worked great, the game looks so much better now! thanks!
I forgot to post they worked for me too with 142 version of game
Carlyle
04-19-2006, 03:56 PM
Thanx Mondo 2! Works great with four cd version (english). And by the way..I have Windows XP (Home Edition) and when I tried it with Win98 compability mode whole game was working terribly (sounds creeping, movies studdering and game freezing), normal mode--> perfect!
For those with Geforce 6xxx (even pc-x), try using the oldest drivers that you can find and a 8XS AA setting. Is the only setting that worked for me.
Adagio
04-26-2006, 04:42 PM
Still nobody who has found a solution, that doesn't involve installing old drivers?
I've got the 2 cd version, and has a GeForce 5900
stinking_dylan
04-27-2006, 11:36 AM
What's the difference with using AF? AA comes in very handy for a low res games such as this, but what's the point in using AF if the backgrounds are static?
64bit_brain
04-30-2006, 04:46 AM
I also have the blurry cursor problem. 8xAA fixes the problem, but causes event screens to not show up, which outweighs the eye candy IMO.
16-bit color mode (with 4xAA) also fixes the problem, but causes freezing and graphics corruption. It's probably because AA wasn't designed to run with 16-bit color. I'm using a 6600GT with 81.98 drivers btw.
Right now I'm using no AA as the last resort. I'd much rather have a working game.
Bursk
05-12-2006, 05:52 PM
I'm using a 6800 vanilla and have managed to get the following settings to work without problems using the 66.93 drivers:
4xAA
16xAF
System Performance: Quality
Vertical sync: On
I haven't tried 8xS because I'm unsure about the whole 'event screens' not showing. I don't want to get unwittingly stuck in the game because I'm using 8xS.
If I use more recent drivers e.g. 81.98 or 84.21, I get a sort of shimmering effect left behind when I move my cursor over something. Like I said, using 66.93 means that there are no problems (at least as far as I can tell).
kamiledi15
02-09-2009, 02:49 PM
Hi, I'm from Poland. I know, that this thread is old, but I have version 1.42 and the links to the files dx_module.dll and game.exe are not working anymore, so I can't download it. I also can't find the demo in version 1.36 or 1.38, only 1.61. Could someone post these files again?
swinebird04
02-09-2009, 06:33 PM
Try this: http://swinebird04.googlepages.com/TLJ_files.zip. I think they're the ones you're looking for. Good luck.
Switched
02-25-2009, 01:01 PM
lol. well you can always not turn on AA.
Perhaps someone else has better ideas, since you should be able to use it.
Miral
02-25-2009, 06:51 PM
Actually TLJ really doesn't like it when you use AA (although there's apparently a patch out that can fix this).
But I suspect that you're actually talking about DF instead of TLJ, or you wouldn't be worried about the frame rate. So: wrong forum! :)
Miral
02-26-2009, 10:43 AM
The one I was referring to is a fan-made patch (not an official one) and only works with the 4CD edition.
But why are you trying to use AA on TLJ, anyway? There's so few 3D components that it doesn't give much benefit anyway, and AA is always a massive performance hog.
Don't know if I can help you, unless those files posted earlier work somehow.
It does look to me now like AA in TLJ works fine with ATI cards now, I've had a quick look since getting one and it seems like as long as I've got it on forced single buffer it all goes alright. I haven't played through it yet to make sure it's fine all the way through, though.
It does look to me now like AA in TLJ works fine with ATI cards now, I've had a quick look since getting one and it seems like as long as I've got it on forced single buffer it all goes alright. I haven't played through it yet to make sure it's fine all the way through, though.
The thing to remember if you force on AA in TLJ, is to try disabling it if (or you know, when) something unexpected or strange happens. As long as you remember that, it's fine to try forcing it on :p
shinoda
03-26-2009, 02:21 AM
hello !
I have the 2 cd french edition of the game. So i installed it and then installed 1.61 patch. When i'm trying to use AA in the game, it doesnt change anything on characters. I dont have a ATI, but a nVidia 8800GT. Look :
http://uppix.net/0/2/a/439bf2a7042294a2a5ad003bf69e7.jpg (http://uppix.net/0/2/a/439bf2a7042294a2a5ad003bf69e7.html)
Can it be prettier ? I enabled every options for AA and AS, but nothing seems to work :/ I'm on Windows Vista.
Miral
03-26-2009, 08:18 PM
No, they won't work. In fact enabling AA on TLJ can sometimes cause bad things to happen (missing scenes).
TLJ is a predominantly 2D game; it has 2D backgrounds and 2D sprites overlayed on them, with only a very few 3D elements (mostly just April herself). It also runs at a fixed 640x480 resolution (because that's the size of the background images). As such there's very little that the driver can do to smooth it out.
Generally it's best to just get over it -- before too long you'll get used to it and the jaggies won't seem as bad. The only thing you need to watch out for is that if you've got a widescreen monitor you will want to ensure that it's been pillarboxed (black bars on left and right) instead of being stretched (touching all four sides), to preserve the aspect ratio. There should be an option in your driver control panel to switch from one to the other; failing that you should switch the game into windowed mode (and possibly also lower your desktop resolution to enlarge the window).
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